Abstract: You’re in a test team, you work on test projects and for your work you receive a wage and maybe bonuses, promotions and other benefits. So why gamify? Sometimes it’s just about bringing some new energy to a team or for a team bonding session. However, sometimes it's about needing to arrange gamification is useful for incentivising non-testing colleagues to feed back on new developments (anyone can have a valid point of view) as well as directing the efforts of outsourced teams.
This workshop will cover:
- Current uses of gamification in the crowd-sourced testing world (15 mins)
- [Exercise] Gamifying a testing mission(15 mins)
- [Discussion] How to spot “gamers” and reduce any negative impact by supporting, thwarting, encouraging or utilising their skills (10 mins)
- [Exercise] Gaming the system (15 mins)
- [Discussion] Real life application of ideas and techniques (10 mins)
- Wrap up & questions (10 mins)
Learning Outcomes: - 1. Testers have specialist skills but can utilise non-testers, or remote testers, to help with testing tasks
- 2. Using non-testers, or remote testers, to help with testing requires careful planning, incentivisation and support
- 3. Properly incentivised helpers can enhance and improve the testing process
- 4. Framework that can be taken into the workplace and used to start gamifying straight away
- 5. How non-testing colleagues are involved in testing activities they gain added respect for the work that testers do